Wednesday, July 29, 2009

Nintendo DS Lite Game Card Case

Cases for protecting and storing your Nintendo DS game cards
Customer Review: Great Storage for DS games...but shipping costs prohibit purchase
I like these storage cases (three to a pack) for I can easily take four games with me (3 in case; 1 in DS) during short trips; or take all cases when gone for longer periods of time and need more game variation. HOWEVER, I was initially going to purchase them via vendor through Amazon until I tallied up the cost of the cases and shipping. The plastic cases are inexpensive and small...shipping should NOT be excessive IMHO. I also now wish I would have a larger case to hold more games for extended travel as the three cases tend to move around a lot in my DS mini back pack storage container...so finding the "right" case with the game I want to play is often funny as the last pack I pick up is the one with the game. I noticed a newer version of this type of case that holds 16 games at a time. You might want to go with that, particularly if you have Amazon Prime, which over time saves money on shipping costs, and if you have more than 12 games (I am getter there!). Lastly - I have had NO trouble with the cases breaking or generally storage/holding ability of the cases (the one described for this review). A good product but check around locally for one that will ultimately cost less due to the shipping costs. Ranking - 5 stars for the cases themselves; 3 stars for the shipping costs through this vendor.
Customer Review: A perfect fit...
I needed to buy some extra game cases because I filled up the ones that came with an accessory pack I bought with my DS. Those cases held four games and fit in my DS backpack and was hoping to be able to buy more of those, but they are not available. I found these and they are perfect! 3 cases that hold 3 games for only $5. The cases are very slim and sturdy. The games sit perfectly in the slots and mine don't rattle around like some reviewers have said. They're not completely clear but you can see what games it holds perfectly. I have since filled these cases and am buying another set. I love them.


Over the last year we have interviewed more than 10 leading neuroscientists and psychologists worldwide to learn about their research and thoughts, and have news to report.

What can we say today that we couldn't have said only 10 years ago? That what neuroscience pioneer Santiago Ramon y Cajal claimed in the XX century, "Every man can, if he so desires, become the sculptor his own brain", may well become reality in the XXI.

Let's now debunk 10 myths, still too prevalent, that may prevent us from seeing the full potential of this emerging field:

Myth 1: It's all in our genes.

-- Reality: A big component of our lifelong brain health and development depends on what we do with our brains. Our own actions, not only our genes, influence our lives to a large extent. Genes predispose us, not determine our fates.

Myth 2: The field of Cognitive/ Brain Fitness is too new to be credible.

-- Reality: The field rests on solid foundations dating back more decades. What is new is the number and range of tools that are now starting to be available for healthy individuals.

Myth 3: Medication is and will remain the only evidence-based intervention for a number of brain-related problems.

-- Reality: Cognitive training programs are starting to show value as complements to drug-based interventions.

Myth 4: We need to buy very expensive stuff to improve our brains.

-- Reality: Every time we learn a new skill, concept or fact, we change the physical composition of our brains. Lifelong learning means lifelong neuroplasticity.

Myth 5: Schools should just focus on basic skills like Reading and Math.

-- Reality: "Mental muscles," such as working memory, are fundamental to academic performance and are currently overlooked by the school system.

Myth 6: Crossword puzzles, or our daily job activities, are the best way to keep one's mind sharp.

-- Reality: Computer-based programs can be more effective at training specific cognitive skills.

Myth 7: Videogames are always a waste of time.

-- Reality: Scientifically-designed, computer-based programs can be a good vehicle for training specific skills. For example, it has been shown that short term memory can be expanded by such programs.

Myth 8: This means kids will spend more time playing videogames.

-- Reality: In Japan - the world's earliest adopter of brain-related videogames- overall home videogame sales have declined, with children playing less over time. Interestingly, adults in Japan have started to play brain-related video games more, and we are starting to see the same trend with adults in the US and Europe.

Myth 9: Brain exercise is only for seniors. And, only about memory.

-- Reality: People of all ages can benefit from a variety of regular brain exercises. For active professionals, managing stress and emotions is often a good first step.

Myth 10: This all sounds too soft to be of real value to managers and professionals.

-- Reality: There is nothing soft about the hard science-based training of specific cognitive and emotional skills.

Now you know. Exercising our brains is as important as exercising our bodies!

Copyright (c) 2007 SharpBrains

Alvaro Fernandez is the CEO and Co-Founder of SharpBrains.com, which provides the latest science-based information for Cognitive Fitness and Cognitive Training, and has been recognized by Scientific American Mind, MarketWatch, Forbes, and more. Alvaro holds MA in Education and MBA from Stanford University, and teaches The Science of Brain Health at UC-Berkeley Lifelong Learning Institute.

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