Our favorite level is Windy Valley, which requires you to survive the stormy perils of a tremendous tornado. This tyrant of nature chases you relentlessly before ultimately sucking you into the air and up through its eye. During the chase, the tornado manages to tear up just about everything on the screen. This dizzying visual spectacle moves so fast that you will literally hold on to the game controller for dear life.
Assuming you survive the tornado, there are several more challenging areas to conquer, including a level that requires you to snowboard directly in the path of a fast-approaching avalanche. During the Emerald Coast level, you will race across a precarious dock as a killer whale attacks from below, destroying the wood planks underneath your feet while you attempt to outrun the crazed creature.
We also liked the numerous mini-games scattered throughout this title. When you least expect it, Sonic Adventure tosses in some old-fashioned arcade action, such as pinball or bumper car racing. In between, you can raise virtual pets, known in the game as "Chao." These characters, which are saved using the optional Visual Memory Unit (VMU), can be combined with other Chao characters exchanged between friends or downloaded via the Internet.
Gamers looking to show off the strong processing power of the 128-bit Dreamcast will definitely want to pick up this title. Simply put, Sonic Adventure's graphics surpass those of any other game currently available on any home video game system. Let the Sonic assault begin. --Brett Atwood
Pros:
- Strong replay value
- Stunning graphics
- Bonus virtual pet game
- Six different game characters
Cons:
- May be too fast-moving for some players
- Awkward camera angles can inhibit gameplay in some areas
Customer Review: Sonic Adventure an "All time Classic"
This is the game that started it all for the Dreamcast. Sonic got a new look and a whole new level of appreciation. To bad after Sonic Adventure 2 things started to turn sour as he got ported to other Systems. Almost a decade later and I still have my appreciation for this title. Yes not everything is perfect, but it's still way above average. If you never played it before, please pick it up if you have a Dreamcast. You will not be dissapointed at all and it is well worth the $10 you will spend for it.
Customer Review: Buy it.
It was the best selling game on the Dreamcast for a reason. There is absolutely nothing wrong with this game. Buy it.
Okay, so that's a stupid question. Or at least it may initially sound like one. In terms of publication and distribution, and their dependency on advertisements, comics are clearly magazines by definition. Which would then make graphic novels compiled magazines... which they are clearly (I hope) not.
But the fact is that "comic book" is a dirty term in the art world. And though the work of people such as Daniel Clowes, Alan Moore, Neil Gaiman and too many other fine writers to mention, has done much to remedy this, the comic is still looked upon with disdain. Libraries and schools live in fear of the day that little Timmy is lured in by the colourful pictures of his first graphic novel, and vows never to read another novel again. Which is stupid, of course; the majority of those who read graphic novels are also literature lovers.
And then there are the critics. Bookworms and concerned parents feared that their beloved tomes would become obsolete with the dawn of television. Only almost a century after its conception was cinema embraced as a valuable art form. The videogames, a medium still in its infancy, is currently being subjected to the same media prejudice that faced the feel good movies of the 1920s. But whereas devotees and aficionados are willing to discuss the videogame medium, and argue as to whether it qualifies as high art, the same question is rarely focused on comics. This could be that, since the comic medium's maturity in the late sixties through to the mid-eighties, comics have been critically appreciated in a new, if not particularly bright, light.
Weary media lecturers will bore their students about the potential of "sequential art," but these academics rarely raise interest in anything other than the obvious award-winning "worthy" choices - Maus, Persepolis and the works of Scott McCloud, Harvey Pekar and Robert Crumb. All great starting points, of course, but any who dares to mention superhero books in such lessons will likely receive only scornful glares. Perhaps this is because comics, for the most part, share the shelves with that most unfairly treated of literary genres: Science Fiction and Fantasy. Works such as The Sandman, Watchmen, Strangers in Paradise and Cerebus the Aardvark are too often viewed as little more than fantastical nonsense for preoccupied adolescents. And as long as their creators continue to be imaginative and original, striving to push the boundaries of contemporary fiction, this is unlikely to change.
A friend told me not long ago that he'd read everything ever written by Alan Moore, but refused to read a graphic novel by any other author. I find it baffling that one could get so much enjoyment from the comic book medium yet have no desire to take that interest further. I wanted to tell him to read something else. Write him a list of recommendations, even.
But instead I kept my mouth shut. His loss, I figured.
Carl Doherty created http://www.holycr4p.com/ under supervision of his doctor, who conceived the criticism and categorisation of every film that Carl watches as a way of tackling his obsessive compulsive disorder. He has now watched 23 films, and is not entirely sure he liked any of them. Carl currently resides in Southend-on-Sea where he shares an abandoned warehouse with a buffy-tufted marmoset named Tautilus Samson. Together they have all sorts of adventures.
Read more of Carl's comic, graphic novel, and film related features and reviews, as well as more on Are Comics Books? at http://www.holycr4p.com/
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