Sunday, July 26, 2009

Nintendo DS Lite Game Card Case

Cases for protecting and storing your Nintendo DS game cards
Customer Review: Great Storage for DS games...but shipping costs prohibit purchase
I like these storage cases (three to a pack) for I can easily take four games with me (3 in case; 1 in DS) during short trips; or take all cases when gone for longer periods of time and need more game variation. HOWEVER, I was initially going to purchase them via vendor through Amazon until I tallied up the cost of the cases and shipping. The plastic cases are inexpensive and small...shipping should NOT be excessive IMHO. I also now wish I would have a larger case to hold more games for extended travel as the three cases tend to move around a lot in my DS mini back pack storage container...so finding the "right" case with the game I want to play is often funny as the last pack I pick up is the one with the game. I noticed a newer version of this type of case that holds 16 games at a time. You might want to go with that, particularly if you have Amazon Prime, which over time saves money on shipping costs, and if you have more than 12 games (I am getter there!). Lastly - I have had NO trouble with the cases breaking or generally storage/holding ability of the cases (the one described for this review). A good product but check around locally for one that will ultimately cost less due to the shipping costs. Ranking - 5 stars for the cases themselves; 3 stars for the shipping costs through this vendor.
Customer Review: A perfect fit...
I needed to buy some extra game cases because I filled up the ones that came with an accessory pack I bought with my DS. Those cases held four games and fit in my DS backpack and was hoping to be able to buy more of those, but they are not available. I found these and they are perfect! 3 cases that hold 3 games for only $5. The cases are very slim and sturdy. The games sit perfectly in the slots and mine don't rattle around like some reviewers have said. They're not completely clear but you can see what games it holds perfectly. I have since filled these cases and am buying another set. I love them.


And the more sophisticated and social video games available today mean that a family night spent playing video games can be an engaging interactive experience, and even an educational one! Video games are expensive, though, with many new titles selling for more than sixty dollars (US) each. One way to save a lot of money is to buy "pre-played" or used video games.

Another great pastime is to track down older games for older systems: so-called "retro gaming" is very popular among teenagers, who are discovering and playing old classics that are new to them. Often these games are the same ones that parents remember from their own childhoods, which makes for an even better family experience.

Between garage sales, video game stores and your own closets and attics, you can probably find older video game consoles, those Ataris and Intellivisions, Nintendo Entertainment Systems and Segas that took up all your time in your own childhood. Today, these older consoles can often be found for only a few dollars, and they often come with a random selection of old games already! Finding the exact games you're looking for can be more of a challenge, but luckily we have the Internet for that.

There are literally millions and millions of old videogame cartridges and CDs for sale on online auction sites and other clearinghouses, often for only a few dollars. Of course, one downside of buying online is that you don't get to see, examine or test the game before paying. If you have the luxury of a used or "vintage" video game store in your area, you should use this! Be sure to examine the games for damage, and if possible TEST them before you pay and leave the store. Of course, modern games can be "used" too.

Many people buy the newest games, play them from start to finish in only a week or two, and then return them to the stores for credit. These "barely used" games can often be found for half the new price, or less! That's a terrific savings for being a few weeks behind the curve.

Again, whether you're buying a game that is two weeks old, or two decades old, be sure to check out the sellers history, or at least be certain of the store's return policy, in case you get a scratched disk or damaged game cartridge. Have fun with your gaming experiences, life is to short not too.

Chris Jensen is a contributing author of Jetfly Blog. For more related articles and views visit Jetfly Shop now. Also, for the best up-to-date related online products, check out Jetfly Vintage Game Shop for todays current online deals.

nintendo videogame

Saturday, July 25, 2009

Sony PSP Game Case - Black

Molded EVA exteriors and soft jersey interiors help protect the Sony PSP. Interior stretch mesh pockets are perfect to hold memory cards, UMD discs, ear buds and cables


Children from all around the world have been awed by the Marx toy soldiers since the 1950s. The previous generation was really into such action figures because during their time, wars were just concluded. Now, interest in collecting the figures has been revived.

Marx toy soldiers were a masterpiece and flagship toy product of Louis Marx and Company. The toy manufacturing firm was founded by a veteran toy maker, Louis Marx, who has been referred to across the toy making industry as 'Toycoon'.

Especially since the 1950s, the company was known for selling trademark and all-original lines of toys, which are most associated with the military. If you are wondering why the company is focused on military action figures, you should know that Mr. Marx was a former sergeant at the US Army prior to his establishment of the company.

Through time, their toy soldiers, in particular, have been among the most sought after and interesting toys specifically for boys. Many observers note that back in the days, girls had Barbie dolls while boys did not get left behind as they have the action-packed and very impressive action figures.

As time passed, likes and preferences of kids changed dramatically. With the advent of computer games, action figures like those of Marx's have been put aside and have often observed drastic declines in sales. But many enthusiasts and fanatics of the original vintage toy soldiers have been asking software and videogame developers about virtual games featuring them. Unfortunately, up to now, development for such has yet to take place, but clearly there's some extensive interest.

Even though the company is long out of business, Marx toy soldiers are starting to mark a comeback as a vintage collectible. Vintage toy collecting in general is responsible to some degree for the revival of interest, but the loyalty of long-time avid collectors is certainly highly responsible as well. In addition to the vintage toy soldiers, some small companies specializing in action figures are also doing re-casts of some of the more popular Louis Marx toys, including the toy soldiers. But, of course, some collectors will always prefer the original.

You can find great buys on Marx toy soldiers and other brands of vintage toy soldiers at: http://toysoldiers.collectiblesnook.com/

Jenni Kerala is a writer, collector and Ebay addict who loves to find interesting and beautiful collectibles - especially vintage and antique items - on the online marketplace.

wii videogame

Friday, July 24, 2009

County Fair [Game Download]

Customer Review: good and simple
This game is pretty basic.If you like zoo tycoon or any of the other tycoon games where your in charge and need to build things then you will like it.Not a whole lot of excitement.Just easy and relaxing if you like those type of games.


By nature, most businessmen are highly motivated people, ready to take on anything standing between them and whatever variety of success they're in pursuit of. Not all businessmen, though, are ready and willing to take on the broader challenge of purchasing a master franchise license and tackling the much larger-scale difficulties of operating a business that sells and oversees other businesses. Master franchisees aren't any kind of superior businessmen, but they are wired a little differently, naturally able to govern the operations of others instead of doing the ground-level operations themselves. If you're one of these special few and are interested in master franchises, below are 10 of the best business opportunities for you.

1) Gold's Gym

If being a master franchisee for the worlds #1 name in health and fitness is of interest to you, there is literally no better business to go with. Offering at least 7 different ways of helping clients change their bodies and change their lives, running a franchise is not an entirely easy job, so there is a lot to teach franchisees. But Gold's Gym does just that with a 5-day, 28-class initial training course coupled with ongoing training in all areas of both fitness and business for all franchisees.

2) Play N Trade

Though it may be hard to believe, the videogame industry made a whopping $9.5bil in 2007, making this a serious business for serious businessmen. Within the market, Play N Trade has been recognized as one of the top 10 new franchises of 2008 by Entrepreneur Magazine. Customers love the retail business for the vast assortment of gaming goods they provide and franchisees love it for the extraordinary support they get from their franchisors.

3) Chem-Dry Carpet Cleaning

Among their carpet-cleaning competitors, this franchise opportunity stands out for a number of reasons, not the least of which being their 30 solid years of franchising experience which has resulted in over 2500 different franchises. This business is a division of the Home Depot, a name franchisees can trust, and despite the low price tag of $25,000, Chem-Dry Carpet Cleaning has the potential to earn serious profits right from the start. All things considered, this isn't a hard sell for a master franchisee to make to a prospective sub-franchisee.

4) Firkin Pubs

The perfect opportunity for the cheeky and slightly irreverent businessman, Firkin Pubs, as the largest chain of English Pubs in North America, is known for being rather cheeky themselves, and they'll be the first to admit it. Master franchisees learn how to help their budding franchises get everything from real estate issues to staff recruitment in order so that everything runs as effectively at new locations as it already does for the 45 pubs that already exist.

5) Bear Creek Coffee

This is a franchise business whose flexible business plan makes it easy to sell. As a master franchisee looking for prospective franchise owners, having a coffee roaster business that is prepared to fit into a drive-through, a sit-down caf, a cart, or a kiosk vastly widens the number of people capable of operating a franchise. And with a profit-driven model that doesn't stop at coffee but includes pastries, sandwiches, smoothies, and retail products, the sky is the limit for their profits.

6) Hand and Stone Massage Spa

Every year, America spends $10bil on massage therapy, and when you consider that massage spas have less overhead than most businesses because there's no stock to keep, there are a plethora of reasons for interested people to get into this franchise business. Even for those franchisees who don't know the ropes of this specific industry, a total 5 weeks of training is in place to get them fully equipped for ownership. And once those franchises are up and running, that means royalty fees for master franchisees.

7) NAPA Auto Parts

In their own words, NAPA Auto Parts matches people who have "Main Street" ethics with others who have "Wall Street" know-how. As a master franchisee, you fill the "Wall Street" side of that formula, and if you're anything like the NAPA Auto Parts developers who have already set up the 6,000 stores in operation today, completing that business formula can definitely pay off.

8) Johnnie's Dog House

Unlike restaurants that take a one-size-fits-all approach to the business of food service, Johnnie's Dog House is a business that is equipped to address the food needs of virtually all settings. Designs exist that put the business on carts outside big-box hardware stores, in fast-casual locations in shopping centers and on college campuses, and even in small kiosks at airports and malls. Wherever a franchisee proposes to put a Johnnie's Dog House, you, as the master franchisee, have the tools to make it happen.

9) CleanNet USA

85% of building owners contract cleaning companies to keep their offices tidy, making the opportunity for entrance and expansion in this industry enormous. And with that opportunity in mind, CleanNet USA provides everything a master franchisee needs to succeed: a good sales system, automated service scheduling, and software to manage franchisees and customers well.

10) Yakety Yak Wireless

This franchise prides itself on being "customer-centric," providing clients with all the cell phone options available and consulting them in their purchase, not just making a sale. Master franchisees do much the same: matching well suited franchisees with the franchise opportunity instead of simply trying to make a business sale. This is only helped by an extraordinary marketing system that puts the Yakety Yak Wireless name in the public eye, so you don't have to.

Not all franchise businesses offer the opportunity to be a master franchisee, so the selection set is not endless, but there is still a healthy handful to choose from. If none of the opportunities above is quite what you're looking for, keep looking, because the one you're waiting for may be just around the corner.

Find more master franchises including coffee franchises and auto parts franchises at Franchise Gator

ds videogame

Xbox 360 Pro Console 60GB with 2 Bonus Games

Bring gaming to life in your living room with the Xbox Video Game System, the essential center-piece to any home entertainment set up. Beneath the cool, tough exterior is a system capable of powering the very best single and multiplayer gaming experiences available today.Designed to push gaming to the absolute limit, the Xbox console delivers incredible graphics and cinematic sound that will drop you and your friends deep into the heart of the action. The immense range of top-class games and online gaming with Xbox Live mean there will never be another dull moment.
Customer Review: the best
xbox 360 is simply the best. the best games, the best online experience, streaming netflix, etc. what more could you want.
Customer Review: Frequent Shopper
I brought the x-box for my grandson for Valentine's Day. He is ejoying every minute of it.


As you may know, Bratz are the most popular dolls in North America and the UK - even more popular than Barbie! Bratz have even had nine of their own movies, the first one entitled Bratz: Starrin & Stylin', and since then, they have had five music album releases, CD towers, boomboxes, their own animated show on DVD, and 2005's #1 girl-targeted videogame published by THQ - along with twelve other console and PC games. Flash game site owners know this, and have catered to the publics needs by allowing you to play Bratz games for free on their websites.

A little about the dolls:

Bratz dolls are about ten inches tall, and are very similar artistically to a popular Japanese animation technique called "chibi", seen in anime and manga. In this artistic form, you will see disproportionately large heads and eyes, to exaggerate facial expression. Generally, you will also see a small nose, and a small torso. The only thing that differentiates the Bratz style from the chibi style, is the full lips - which is a large step in the opposite direction from animes & mangas almost invisible lip design.

Carter Bryant, a toy designer, created the Bratz dolls and showed his designs to Isaac Larian, the CEO of MGA (Micro-Games America Entertainment) in 2000. And it wasn't so much Mr. Larian who gave the O.K. on these dolls, as it was his daugher, Jasmin, who he found was enthralled by the designs - and just by chance had been visiting the office that day!

Cloe, Sasha, Jade and Yasmin were the first dolls to be released. When you play Bratz games, which one are you?

Ramza Beoulve is a game enthusiast of all kinds. He can be reached by the Contact Us link at http://www.eskoshi.com

ds videogame

Thursday, July 23, 2009

Smart Girl's: Party Game

Rated as one of the only developmentally appropriate preschool games for the Nintendo DS by the Children's Technology Review, Smart Girls Party Game is the perfect choice for parents looking for the right opportunity to safely and responsibly introduce their daughter to the exciting and educational world of gaming.

' Smart Girl's Party Game' game logo
Your Daughter's First Video Game
Packed with more than 18 fun, exciting, and interactive mini-games tailored to both appeal to, and spark the curiosity of pre-school level girls, Smart Girl's Party Game provides a challenging, rewarding and entertaining first experience with technology that girls with carry with them for a lifetime. Mini-games within it allow players to use their fingers or the DS stylus to direct action and concentrate on puzzle-solving and the development of rudimentary critical thinking skills through gameplay involving child-familiar activities like music, memorization, counting and coloring. The result is a teaching tool that also provides a fun, wholesome first gaming experience that children can take with them anywhere.

Key Game Features:

  • Fun For Girls - An assortment of mini-games specifically designed with young girls in mind.
  • Wholesome, Skill Building Mini-Games - With 18 mini-games that bring out your child's creativity and talents, this title will keep your little one occupied for hours.
  • Entry Point/Age Appropriate - Perfectly designed with the youngest gamers in mind, our title delivers on providing a fun, safe and creative environment that parents, aunts, uncles and grandparents will approve of. This title is a safe bet for introducing them into the pastime of playing games.
  • Ease of Use with the DS - Using the unique features of the DS, your child can interact with the games using the stylus or their fingers, actively engaging and incorporating them into the world of learning and fun.
Screenshots:

Learning music in 'Smart Girl's Party Game'
Fun with music.
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Happy flowers in the garden in 'Smart Girl's Party Game'
Growing friendships.
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Learning from pets in 'Smart Girl's Party Game'
Learning from pets.
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Puzzles in 'Smart Girl's Party Game'
Plenty of puzzles.
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Customer Review: Great Game
My 8 year old loves this game. Her 5 year old sister got a different party girls game for Christmas, and her older sister kept wanting to play it, so I ordered this one. What a hit! I read several reviews that older kids might not like this game, but I think it depends on the kid. Both my girls love it. A perfect game to just pick up for 5 or 10 minutes here and there.
Customer Review: Another great Smart Girls game
These Smart Girls games are great. There are a lot of things to do, lots of learning games, and it is easy for those younger kids who can't quite read yet. My daughter is 5, and I bought her a Smart Girls game when she was 4. She loves it and plays with it a lot, so when I saw a new one I grabbed it for the holidays. She was so excited to get another one. I played around with it and was happy to see all the different things she can do. Connect the dots, coloring, photo games, etc. Keeps her busy on trips so we don't hear "are we there yet?" and helps her wind down at the end of the day. I will continue to purchase the smart girls series, and she would probably even like the smart boys as well. Great game.


Advertising is a tool. When used properly works very effectively as compared to other ways of communicating to the masses and is often placed by an advertising agency on behalf of a company or other organization.

Advertising is not difficult once you have identified your customers and targeted your market. This helps you determine when, where, what, and how to advertise. It's a way of making people aware of a product and such awareness can have a positive impact on the company's bottom line and image and has become more art than science. Good ads can create markets and boost products that aren't the best technology.

Using Search Engines as Advertising

Online advertising now makes up a very significant portion of all advertising in the United States and continues to grow incredibly fast. Search engines now offer advertising space next to their search results which exposes the advertisers. Major search engines like Google are interested in expanding into all forms of advertising, including the $7 billion outdoor market billboards.

Search engine marketing, as well as web advertising, is earning money from clicking on ads, and the main reason why web advertising is effective, as web advertising in the form of text ads is extremely targeted. Search remains the big daddy and according to eMakerter. It will account for 40% of the $25 billion that marketers will spend online this year.

With search engine advertising, advertisers pay either a fixed price to have their ads linked to specific keywords, such as "videogame," or bid against other advertisers in an auction. The ads generally run across an array of sites, and advertisers pay only when users click on the ads

Video Advertising

Online video is getting is getting more popular by the day and a massive amount of people are going online just to watch. Video sites like YouTube are so popular in the video sharing world that marketers have found it a great place to submit their videos a get lots of visitors. They simply put an interesting video of their services and get lots of traffic, it's just that simple.

The four major career paths in advertising are account management, creative, media and research. So what ever form of advertising you my use, make sure you advertise your business to see your business grow.

Business to Business Reviews offers more information, tips and advice, visit: Work from Home Business Opportunity.

new videogame

Wednesday, July 22, 2009

Disney's Aladdin Fun Super Nintendo SNES Game Classic

Customer Review: horrible
This game is not fun. I have loved Aladdin on the Genesis for years and I came across this game and decided to play it. It is inferior in every way to the Genesis game. Steer clear of this game.
Customer Review: ALADDIN'S FIRST!
I had this game for a long time.The music and graphics are still pretty good.This game is for every one.The one for Sega I think is more harder and this one is medium.The game gives you lives,bonuses,and cheats as you go along.You can throw apples and jump on the bad guys!With the help of Jenie,Abu the Monkey,the Flying Carpet,and the pretty Princess Jasmine beat Jafar in 1,2,3!


Nowadays, people treat sleep as more of a luxury than a necessity. Many are all too willing to give up on sleep for even the most mundane reasons, such as watching a television program, partying with friends, finishing an exciting book and playing a videogame. With the growing financial crisis, a lot of individuals are also willing to sacrifice a restful sleep at night for a higher paying work at night or an extra job to help make ends meet.

However, it is vital for everyone to know that sleep is as essential to optimum health as food and water. A person can get sick physically for chronic lack of sleep. In fact, experts believe that you can die in just a few weeks of not sleeping at all.

If you are one of the many who are having trouble sleeping, you should realize that there are a lot of things you can do to promote better sleep. In fact, even slight changes in your routine or simply turning off all the lights in your bedroom at night could already aid in making you catch a snooze.

Here are other simple ways in which you can achieve a restful sleep:

1. Go Get Yourself A Massage

Stress is the leading cause of insomnia and other sleep problems. If you are unable to achieve a restful slumber every night, you might want to have a massage to relax your muscles and your mind. Using essential oils, such as lavender and chamomile, can also promote sleep.

If you do not have a lot of money to spend, just ask your spouse or partner to knead your back, rub your feet or gently massage your temples. If he or she is a bit more giving, you can request for a full body massage. But make sure that you do the same for your partner if he or she needs to relax too.

2. Indulge In A Warm Bath

After a taxing day at work or a difficult day taking care of your baby and your home, you can benefit from a warm bath at the end of the day. A couple of minutes in a warm bath could help relax sore muscles. To achieve a sleep inducing ambiance, you can light some scented candles and play soft music so that after you step out of the bath, you will be craving for a warm bed to sleep on. However, do not stay soaked in warm water for too long because you will feel tired and you might lose your vitality, which is not very helpful if you want to sleep restfully. Also, do not leave lighted candles as they might cause fire.

3. De-Clutter Your Room

Your mind will not be inspired to rest if you surround yourself with clutter. It would be very difficult for your mind to ease and relax if it sees a lot of strewn papers on the floor or books on the bed, dirty laundry scattered everywhere and the entire room in a state of utter mess. Your subconscious mind will be alert and awake because it knows that there are still a lot of things that has not been properly done. If you haven't been sleeping well for the entire week, try cleaning your room over the weekend and you will see that this will help you get your much-needed forty winks.

4. Take Some Natural Sleep Supplements

Popping a sleeping pill is not always the right thing to do when you have sleep problems. For those who are taking other medications, this might even prove to be detrimental. An alternative to sleeping pills is a natural sleep supplement. Some supplements like Somulin are not meant to correct or cure your sleep problems; but they are created to promote a more satisfying sleep. To know more about Somulin, just go to http://www.somulin.com/

Janet Martin is an avid health and fitness enthusiast and published author. Many of her insightful articles can be found at the premiere online news magazine http://www.thearticleinsiders.com

psp videogame

Family Party: 30 Great Games

Family Party: 30 Great Games lets up to four players join in a wide variety of games that are fun for the whole family. Featuring everything from Track and Field competitions to shooting games, and making full use of all the madcap action allowed by the Wii controller, these addictive games will provide hour after hour of incredible entertainment.



Family Party: 30 Great Games lets up to four players join in a wide variety of games. View larger.


Get started with the single-player Challenge mode. View larger.


Choose from loads of characters, such as an old grannie or a guy dressed as a dog.
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From Zany to Brainy
Family Party will have you frantically shaking your Wii remote to make your character run, and mashing the A and B buttons to jump over hurdles and smash through paper walls in track-and-field type events. You'll also be kept on the edge of your seat as you hold the remote sideways and manipulate the D pad to get your character across a teetering platform.

More than just physically challenging, some of these games require serious mental concentration, like the counting game that has you counting up higher and higher with only the first five numbers to start you off. From coordination to intense meditation, this pack of games will keep your whole family on its figurative and literal toes.

Work Your Way Through Loads of Fun
Gamers should start off with the single-player Challenge mode. Not only will this familiarize users with the various game types by putting them through a random set of games, but it will also unlock the mini-games for Battle mode where up to four players can go head-to-head. And while there are ultimately 12 character profiles to choose from, several of which are pretty wild, there are some that require you to unlock them first.

In Battle mode, gamers can select up to six games at a time, allowing users to play them all consecutively without having to interrupt the fun every time with the menu screen. There are also five themes that gamers will need to master, including: shooting, muscle, castle, athletic, and variety. And while some mini-games use the same controls, there is a wide enough selection of random challenges to keep gamers working on their skills to gain mastery.

Family Party: 30 Great Games is a challenging but highly entertaining collection of mini-games that will have you coming back time after time, whether you are on your own, or trying to take the title from your family and friends.




Family Party: 30 Great Games is a silly and entertaining collection of mini-games that will have you coming back time after time.


Customer Review: Don't bother buying
This game is awful. If you are using a "smaller tv" the four quadrants make things very difficult to see. The controls require too much coordination and the games that are on the front aren't even ones that are unlocked. None of the shooting games are unlocked nor are the strategy. I am very disapponted in this game and wish it was possible to return it and get my money back.
Customer Review: Eh...Not the best game out there.
I bought this when I first got my Wii because I wanted to have some variety...and play something other than Wii Sports for awhile. This game was a great deal, I thought, at 30 games for $20. I've got to say...the game WAS kind of fun...but only because everyone was shaking their controllers like crazy and failing over and over again. It's difficult to get the game to do what you want it to do. The controls are WAY too sensitive, and if you don't move JUST RIGHT, you will never win. Also, the screen is divided for 4 players, even in single player mode, so the graphics are very small and there is too much happening on the screen that doesn't even apply to what you are doing. Overall, it's good for the price and for a few laughs, but too frustrating to play for more than 20 min or so at a time.


Science fiction has emerged as acceptable in the literary cannon with the inclusion of a wide selection of science fiction writers as worthy of studying. At least this was one of the facts I learnt of a genre which I had for long associated with popular thrillers when we discussed Contemporary American Literature in the US a year or so ago.

Science fiction is a broad genre of fiction often involving speculations on current or future science or technology usually in books, art, television, films, games, theater, and other media. In the age of television, computers and other technology, the fascination of contemporary fiction writers with technology has become an extension of the sphere of social realism for the exploration of writers..

Science fiction is akin to fantasy. But it differs from it in that, its imaginary elements are largely possible within scientifically postulated laws of nature though some elements might still be pure imaginative speculation.

Science fiction is largely then writing entertainingly and rationally about alternate possibilities in settings that are contrary to known reality including:

A setting in the future, in alternative time lines, or in a historical past that contradicts known historical facts or archaeological records

A setting in outer space, other worlds, or one involving aliens.

Stories that contradict known or supposed laws of nature.

Stories that involve discovering or applying new scientific principles, such as time travel or psionics,

Stories that involve the discovery or application of new technology, such as nanotechnology, faster-than-light travel or robots,

Stories that involve the discovery or application of new and different political or social systems

Science fiction also involves imaginative extrapolations of present day phenomena, such as the thoughtful projection forward of contemporary medical practices such as organ transplants, genetic engineering, and artificial insemination or the evolving social changes such as the rise of the suburb and the growing disparity between the rich and poor.

Science fiction has a widening range of possibilities in themes and form. It embraces many other subgenres and themes.

Science fiction writer Robert A. Heinlein defines it as "realistic speculations about possible future events, based solidly on adequate knowledge of the real world, past and present, and on a thorough understanding of the nature and significance of the scientific method." For Rod Serlin whilst "fantasy is the impossible made probable, Science Fiction is the improbable made possible.There are thus no easily delineated limits to science fiction. For even the devoted fan- has a hard time trying to explain what it is.

Hard science fiction, gives rigorous attention to accurate detail in quantitative sciences producing many accurate predictions of the future, but with numerous inaccurate predictions emerging as seen in the late Arthur C. Clarke who accurately predicted geostationary communications satellites, but erred in his prediction of deep layers of moondust in lunar craters.

"Soft" science fiction its antithesis describes works based on social sciences such as psychology, economics, political science, sociology and anthropology with writers as Ursula K. Le Guin and Philip K. Dick. and its stories focused primarily on character and emotion of which; Ray Bradbury is an acknowledged master.

Some writers blur the boundary between both. Mack Reynolds's work, for instance, focuses on politics but anticipates many developments in computers, including cyber-terrorism.

The Cyberpunk genre, a portmanteau of "cybernetics" and "punk" ,emerged in the early 1980s." First coined by Bruce Bethke in his 1980 short story"Cyberpunk," its time frame is usually the near-future and its settings are often dystopian. Its common themes include advances in information technology, especially of the Internet (visually abstracted as cyberspace (possibly malevolent), artificial intelligence, enhancements of mind and body using bionic prosthetics and direct brain-computer interfaces called cyberware, and post-democratic societal control where corporations have more influence than governments. Nihilism, post-modernism, and film noir techniques are common elements. Its protagonists may be disaffected or reluctant anti-heroes. The 1982 film Blade Runner is a definitive example of its visual style with noteworthy authors in the genre being William Gibson, Bruce Sterling, Pat Cadigan, and Rudy Rucker.

Science fiction authors and filmmakers draw on a wide spectrum of ideas. Many works overlap into two or more commonly-defined genres, while others are beyond the generic boundaries, being either outside or between categories.The categories and genres used by mass markets and literary criticism differ considerably.

Time travel stories popularized by H. G. Wells' novel The Time Machine with antecedents in the 18th and 19th centuries are popular in novels, television series ( Doctor Who), as individual episodes within more general science fiction series ( "The City on the Edge of Forever" in Star Trek, "Babylon Squared" in Babylon 5, and "The Banks of the Lethe" in Andromeda )and as one-off productions such as The Flipside of Dominick Hide.

Alternate history stories based on the premise that historical events might have turned out differently. using time travel to change the past, or simply set a story in a universe with a different history from our own. Classics in the genre include Bring the Jubilee by Ward Moore, in which the South wins the American Civil War and The Man in the High Castle, by Philip K. Dick, in which Germany and Japan win World War II. .

Military science fiction exploits conflicts between national, interplanetary, or interstellar armed forces; in which the main characters are usually soldiers. It has much details about military technology, procedures, rituals, and history; and sometimes using parallels with historical conflicts. Examples include Heinlein's Starship Troopers followed by the Dorsai novels of Gordon Dickson. Prominent military SF authors include David Drake, David Weber, Jerry Pournelle, S. M. Stirling, and Lois McMaster Bujold. Joe Haldeman's The Forever War , a Vietnam-era response to the World War II-style stories of earlier authors is a critique of the genre. Baen Books cultivates military science fiction authors. Television series within this subgenre include Battlestar Galactica, Stargate SG-1 and Space: Above and Beyond. There is also the popular Halo videogame and novel series.

Related genres include speculative fiction, fantasy, and horror,. alternate histories (which may have no particular scientific or futuristic component), and even literary stories that contain fantastic elements, such as the work of Jorge Luis Borges or John Barth. Magic realism works have also been said to be within the broad definition of speculative fiction.

Fantasy is closely associated with science fiction. Many writers, including Robert A. Heinlein, Poul Anderson, Larry Niven, C. J. Cherryh, C. S. Lewis, Jack Vance, and Lois McMaster Bujold have therefore worked in both genres. Writers such as Anne McCaffrey and Marion Zimmer Bradley have written works that appear to blur the boundary between the two related genres Science Fiction conventions routinely have programming on fantasy topics and fantasy authors such as J. K. Rowling and J. R. R. Tolkien (in film adaptation) have won the highest honor within the science fiction field, the Hugo Award. Larry Niven's The Magic Goes Away stories treat magic as just another force of nature subject to natural laws which resemble and partially overlap those of physics.

In general, science fiction is the literature of things that might someday be possible, and fantasy is the literature of things that are inherently impossible.with magic and mythology being amongst its popular themes.It is common to see narratives described as being essentially science fiction but "with fantasy elements." such narratives being termed "science fantasy"..

Horror fiction is literature of the unnatural and supernatural, aimed at unsettling or frightening the reader, sometimes with graphic violence. " Although not a branch of science fiction, its many works incorporates science fictional elements. Mary Shelley's novel Frankenstein, is a fully-realized science fiction work , where the manufacture of the monster is given a rigorous science-fictional grounding. The works of Edgar Allan Poe also helped define the science fiction and the horror genres. Today horror is one of the most popular categories of film.

Modernist works from writers like Kurt Vonnegut, Philip K. Dick, and StanisBaw Lem bordering Science Fiction and the mainstream.have focused on speculative or existential perspectives on contemporary reality. According to Robert J. Sawyer, "Science fiction and mystery have a great deal in common. Both prize the intellectual process of puzzle solving, and both require stories to be plausible and hinge on the way things really do work." Isaac Asimov, Anthony Boucher, Walter Mosley, and other writers incorporate mystery elements in their science fiction, and vice versa.

Superhero fiction is a genre characterized by beings with hyper physical or mental prowess, generally with a desire or need to help the citizens of their chosen country or world by using their powers to defeat natural or supernatural threats. Many superhero fictional characters have involved themselves (either intentionally or accidentally) with science fiction and fact, including advanced technologies, alien worlds, time travel, and interdimensional travel; but the standards of scientific plausibility are lower than with actual science fiction.

Some of the best-known authors of this genre include Stan Lee, Keith R. A. DeCandido, Diane Duane, Peter David, Len Wein, Marv Wolfman, George R. R. Martin, Pierce Askegren, Christopher Golden, Dean Wesley Smith, Greg Cox, Nancy Collins, C. J. Cherryh, Roger Stern, and Elliot S! Maggin.

As a means of understanding the world through speculation and storytelling, science fiction has antecedents back to mythology, though precursors to science fiction as literature began to emerge from the 13th century (Ibn al-Nafis, Theologus Autodidactus) to the 17th century (the real Cyrano de Bergerac with "Voyage de la Terre la Lune" and "Des tats de la Lune et du Soleil") and the Age of Reason with the development of science itself. Voltaire's Micromgas was one of the first, together with Jonathan Swift's "Gulliver's Travels. Following the 18th century development of the novel as a literary form, in the early 19th century, Mary Shelley's books Frankenstein and The Last Man helped define the form of the science fiction novel] later Edgar Allan Poe wrote a story about a flight to the moon. More examples appeared throughout the 19th century. Then with the dawn of new technologies such as electricity, the telegraph, and new forms of powered transportation, writers like Jules Verne and H. G. Wells created a body of work that became popular across broad cross-sections of society. In the late 19th century the term "scientific romance" was used in Britain to describe much of this fiction. This produced additional offshoots, such as the 1884 novella Flatland: A Romance of Many Dimensions by Edwin Abbott Abbott. The term would continue to be used into the early 20th century for writers such as Olaf Stapledon.

In the early 20th century, pulp magazines helped develop a new generation of mainly American SF writers, influenced by Hugo Gernsback, the founder of Amazing Stories magazine. In the late 1930s, John W. Campbell became editor of Astounding Science Fiction. A critical mass of new writers emerged in New York City. Called the Futurians, This group included Isaac Asimov, Damon Knight, Donald A. Wollheim, Frederik Pohl, James Blish and Judith Merril. Other important writers during this period included Robert A. Heinlein, Arthur C. Clarke, and A. E. Van Vogt. Campbell's tenure at Astounding is considered to be the beginning of the Golden Age of science fiction, characterized by hard SF stories celebrating scientific achievement and progress. This lasted until postwar technological advances, new magazines like Galaxy under Pohl as editor, and a new generation of writers began writing stories outside the Campbell mode.

In the 1950s, the Beat generation included speculative writers like William S. Burroughs. In the 1960s and early 1970s, writers like Frank Herbert, Samuel R. Delany, Roger Zelazny, and Harlan Ellison explored new trends, ideas, and writing styles, as was a a group of writers, mainly in Britain, who became known as the New Wave. In the 1970s, writers like Larry Niven and Poul Anderson began to redefine hard SF while Ursula K. Le Guin and others pioneered soft science fiction.

In the 1980s, cyberpunk authors like William Gibson turned away from the traditional optimism and support for the progress of traditional science fiction. Star Wars helped spark a new interest in space opera, focusing more on story and character than on scientific accuracy. C. J. Cherryh's detailed explorations of alien life and complex scientific challenges influenced a generation of writers.

Emerging themes in the 1990s included environmental issues, the implications of the global Internet and the expanding information universe, questions about biotechnology and nanotechnology, as well as a post-Cold War interest in post-scarcity societies; Neal Stephenson's The Diamond Age comprehensively explores these themes. Lois McMaster Bujold's Vorkosigan novels brought the character-driven story back into prominence.

The Next Generation began a torrent of new SF shows, of which Babylon 5 was among the most highly acclaimed in the decade. There was also the television series Star Trek. :A general concern about the rapid pace of technological change crystallized around the concept of the technological singularity, popularized by Vernor Vinge's novel Marooned in Realtime and then taken up by other authors. Television shows like Buffy the Vampire Slayer and films like The Lord of the Ring created new interest in all the speculative genres in films, television, computer games, and books. According to Alan Laughlin, the Harry Potter stories have been very popular among young readers, increasing literacy rates worldwide

While SF has provided criticism of developing and future technologies, it also produces innovation and new technology. The discussion of this topic has occurred more in literary and sociological than in scientific forums.

Cinema and media theorist Vivian Sobchack examines the dialogue between science fiction film and the technological imagination. Technology does impact how artists portray their fictionalized subjects, but the fictional world gives back to science by broadening imagination. While more prevalent in the beginning years of science fiction with writers like Isaac Asimov, Robert A. Heinlein, Frank Walker and Arthur C. Clarke, new authors like Michael Crichton still find ways to make the currently impossible technologies seem so close to being realized]

This has also been notably documented in the field of nanotechnology with University of Ottawa Professor Jos Lopez's article "Bridging the Gaps: Science Fiction in Nanotechnology." Lopez links both theoretical premises of science fiction worlds and the operation of nanotechnologies.

Science fiction has brought in the primacy of technology as a culture making it otherwise called 'technoculture' which in literature describes a new proximity between the author and technology. From the computer code accompanying the text of Laurie Anderson's stories from the Nerve Bible to the metaphors of binary computer logic used by Thomas Pynchon in The Crying of Lot 49 to the full partnership of computer and authorship represented by hypertext fiction, many recent literary developments suggest a shift in paradigm linking creativity with the telecommunications machine that now facilitate- and mediate - human contact. This has also resuscitated science fiction as an experimental literary genre that has for over three decades being producing compelling dystopian visions, social allegories, and innovative variations on traditional forms of fantasy. constituting a new and powerful engagement with technology as a social and creative force.

The possibilities just as the dangers of technologies are immense. The present day technologies might be used by women and other historically disenfranchised groups as tools to embody and enforce new social relations. In Feral Lasers Gerald Vizenor's crossblood trickster technician Almost Browne harnesses first-world technology to produce holographic laser light shows that project the ghosts of the past over the landscapes of the Quidnunc reservation and urban Detroit. And Almost Browne asserts the cause of light rights in the courtroom where he is being tried for causing a public disturbance,whilst people inspired by him deploy the lasers to revise histories to hold their memories, and to create a new wilderness over the interstates.

Born and schooled in Freetown, Sierra Leone, Arthur Smith has taught English for over thirty years now at various Educational Institutions. He is now a Senior Lecturer of English at Fourah Bay College where he has been lecturing for the past eight years.

Mr Smith's writings have been in various international media like West Africa Magazine, Index on Censorship, Focus on Library and Information Work, myfreearticlecentral.com, freeonlinelibrary.com, mabaylareview.org and nathanielturner.com He participated in a seminar on contemporary American Literature in the U.S. in 2006. His growing thoughts and reflections on this trip which took him to various US sights and sounds could be read at lisnews.org.

His other publications include: Folktales from Freetown, Langston Hughes: Life and Works Celebrating Black Dignity, and 'The Struggle of the Book'

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