Wednesday, May 27, 2009

The Elder Scrolls IV: Oblivion: Game of the Year Edition

On the heels of the amazing success of the original game, which has earned countless awards from publications around the world and won numerous Game of the Year and RPG of the Year awards, comes the enriched and expanded Elder Scrolls IV: Oblivion - Game of the Year Edition. This new product will allow players who have never played the 2006 Game of the Year to experience Oblivion for the first time with additional content. Included with the original game is the official expansion, The Elder Scrolls IV: Shivering Isles, and the downloadable content, Knights of the Nine. In addition, gamers can continue their existing games of Oblivion and experience the new quests and areas offered by the expansion and downloadable content. ESRB rated RP for Rating Pending
Customer Review: Fantastic!
I can't believe how much depth and realism there is in this game! Stunning graphics, immersive game play, and huge replay factor make this a fantastic bargain. This game was far ahead of its time which accounts for the wonderful reviews it gets even now (2009). If you like exploring huge worlds with a wide variety of friends and foes this game is for you. If you like having the ability to play different play styles; i.e. hack and slash, stealth and strategy, in-depth professions, this game is for you. If you want the best bang for your buck, this game is for you. This is a must have for the PS3.
Customer Review: Not another bug!
This is a very beautiful game, but it's boring and full of bugs! The leveling system forces you to adjust your gameplay and really takes the enjoyment out of it. Also, there is a very serious bug that corrupts your save game data. It has cause me to restart my character 3 times already; that's 60 hours of gameplay down the drain. Apparently this bug has been in the series since Morrowind. If you are going to get this game, get it for the PC where there is hope for patches and mods.


Once again, there is a technology format war looming on the horizon. Many people don't remember the VHS - Betamax battle that broke out when video players were first introduced, making it possible for people to watch movies at home. This was a case of two non-compatible technologies, each of which was a format for taping full length feature films. Ultimately VHS won out, and the movie companies put out their products in that format - thus dooming Betamax and the product manufacturers that had adopted their technology, not to mention the thousands of consumers that had invested in Betamax players. We now find ourselves on the verge of creating a new set of sore losers.

Skirmishes over LCD versus plasma screen HD TV technology are ongoing, but that type of technology contest isn't as acute because you can watch TV or a movie on either type of screen. Currently, you can also play every DVD available on any DVD player that is in production and on the market. The next generation of DVD players, however, is coming over the horizon in the form of two distinct and incompatible technologies.

Toshiba versus Sony

Toshiba has developed a proprietary technology dubbed high definition DVD (HDDVD) and to support their format has developed alliances with Microsoft and Universal Films, among others. The HDDVD disks will be available in 15GB and two sided, 30GB versions.

By way of comparison, the current DVDs have enough storage for two hours of standard definition (SD) images, while the one-sided 15 gigabyte HDDVD disk can store up to eight hours of high definition (HD) images. The difference between SD and HD is simply twice the number of pixel lines displayed on the screen in the HD format, thus providing a crisper picture. The increased capacity of these disks will also allow for interactive features such as screen-in-screen director's discussion of movie scenes playing behind him that today's standard DVDs cannot support.

In the other corner is the Blu-Ray technology developed by Sony, who has lined up support from Apple, Disney and 20th Century Fox. Both formats use blue laser technology, which has a shorter wavelength than red, allowing it to read the smaller digital data "spots" packed a lot more densely onto a standard-size disc. Blu-Ray disks are designed to carry up to 50GB of digital material, which may mean that Sony wins the compression competition.

The Early Rounds

Sony Pictures released the first six films on Blu-Ray disks in June of this year, and have released a few more since. Samsung has a Blu-Ray DVD player in the stores, while Sony's hardware division has released a Blu-Ray compatible PC. Toshiba has its initial HDDVD player on the market and there are a limited number of titles available in the format, mostly re-releases of previous first-run features.

Sony clearly jumped out to an early lead, with support from Dell, HP, Mitsubishi and a number of other hardware manufacturers. In addition, Sony Pictures also owns Columbia and MGM, giving them an enormous library to work with. Sony will also fold its technology into the PlayStation 3 gaming machine, their proprietary product whose 2nd version rules the roost in the videogame market.

On the Toshiba side of the battlefield, proponents argue that the HDDVD disks will be cheaper to produce and that it will be comparatively easy for disk replicators to retrofit their equipment for production purposes. The HDDVD format also makes production of recordable DVDs much simpler than with the Blu-Ray design.

Further, an alliance with Microsoft will be a formidable edge in this battle, should it turn into a protracted conflict. Microsoft's operating systems are going to be important cogs in the development of future home viewing systems, as the technology moves closer to merging the functions of computers and televisions. If movie downloads become a commercial success, PC compatibility will be critical for these disks.

The Consumer Issues

One of the reasons that Microsoft aligned with Toshiba's technology is that HDDVD provides for "mandatory managed copy." What that means is that unlike with today's conventional DVDs, managed copy allows consumers to make legitimate copies of their HD movies and enjoy this content around the home or across their personal networks. Making this feature mandatory will ensure a consistent consumer experience across all next-generation DVD content.

Then there is the element of iHD, which is the concept of maximizing high definition video for transport across the internet. This is a specific set of video specs which the iHD.org, a group of tech and media companies, is pushing as a cross-platform standard.

The theory is that next-generation HD movies will provide a level of interactive experience well beyond that of today's conventional DVDs. iHD technology is meant to provide a broad foundation to enable new interactivity with standards-based development tools and technologies.

The pitch for this standard is that it will provide consumers with enhanced content, navigation and functionality for HD films. The business reality is that Microsoft plans to implement iHD support in its Windows Vista operating system, which will not only be a significant step towards integrated video and computer systems but will make help drive adoption of the new Microsoft platform.

Duel to the Death Unlikely

There is some indication that all of these conflicting issues may ultimately force a compromise - some sort of merger or unification of the two technologies. Hardware manufacturers are hedging their bets, with the latest wrinkle being that Blu-Ray-aligned Hewlett Packard has requested that mandatory managed copy and the iHD standard be included in Blu-Ray's feature set. Sony has agreed to include the managed copy feature, but said no to iHD.

The Betamax - VHS battle was a tussle over hardware with the movie companies playing a predominant role, one Sony lost. This time around, there is much more uncertainty about how the next generation of home video will roll out. How will the Web and the PC fit in? Will the movies be delivered via disk or via download? How will the film industry protect its content rights and how can the hardware companies maximize their role?

PCs have become a commodity. If a scenario arises where every household needs a new computer to match up with new video technology, the Dells and HPs of this world stand to win big. If competing technology keeps people from investing in either, every involved business will suffer. If the film and DVD houses have to produce two sets of content and two disks for every film, their margins will grow considerably thinner as well. The tech bloggers seem to be increasingly inclined to believe that unification of some sort is inevitable. The corporations with the most to lose are too smart not to insist on it.

Madison Lockwood is a customer relations associate for ApolloHosting.com. She brings years of experience as a small business consultant to helping prospective clients understand the ways in which a website may benefit them both personally and professionally. Apollo Hosting provides website hosting, ecommerce hosting, vps hosting, and web design services to a wide range of customers. Established in 1999, Apollo prides itself on the highest levels of customer support.

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Tuesday, May 26, 2009

Elder Scrolls: Morrowind (Game of the Year)

This Game of the Year Edition contains bonus content from both the Bloodmoon and Tribunal sagas! / For XBOX / Rated T: Teen Direct the construction of a mining colony and face the threat of savage werewolves Become a werewolf and indulge your thirst for the hunt. New armor and weapons including Nordic Mail and Ice blades
Customer Review: good gameing
its a good game fell short of my expectations but the person i bought it for seems to enjoy it so i guess its good
Customer Review: Great Game
This is one of the best games ever made, the music score is beautiful. This game will leave memories for the rest of your life, play this game! I Love you Bethesda!!!!


The current recession has undoubtedly spurred an unending number of articles, analyses, and commentaries on corners of the business world that haven't been struck as hard by the economic slowdown as others. Everyone is looking to make some more money while things are generally tight, and finding an unaffected business opportunity is an utterly logical way of doing that. It can often take a lot of searching, though: particularly because writers continue to spotlight the same handful of business sectors over and again. Home repair, car repair, healthcare, education, and a few others keep turning up as viable businesses during recession, but that's old news. At least one is often overlooked: entertainment.

When researching recession and the industries that have historically thrived under its conditions, one of the first things that comes up is a seedy list of taboo industries like liquor and prostitution. It may seem a little inappropriate to mention it, but there is reason for that trend. These industries survive because people weighted with the troubles tied to a lagging economy just want to escape reality, at least for a time. And that is the same root reason for which more innocent forms of entertainment succeed during economic dry spells as well.

There is one caveat to this pursuit of escape, however. Even though people are looking to get away from their troubles, they still remain relatively cognizant of their economic condition, which makes them reticent to go hog wild on entertainment luxuries they may have once indulged in. High-price items like concert, theater, and sports tickets all take a back seat to cheaper forms of entertainment.

During the Great Depression, it was incredibly common to find theaters packed to their breaking points on a regular basis, because 15 cents for a movie, though not cheap, was a price people were willing to pay to get away from life. Today, with the prominence and monetary value of at-home entertainment options, people are just as likely to stay in, rent an action flick, watch their sitcoms, or gather round the gaming console and take each other on in a shoot-em-up.

In fact, this is truer than anyone could have foreseen. With only two months remaining to the end of 2008, the cumulative growth of the American economy this year is expected to reach only 2.4%, which in itself is pretty pathetic. But, when you compare that to the year's growth rate of the videogame industry, it could almost make a grown businessman cry. By end of year, the gaming market is expected to have grown at least 20%. And videogames aren't alone; DVD sales and rentals are up too. In its first week on the shelf, the Blu-Ray version of the Movie Iron Man set a new record for sales, moving over 500,000 copies, and the regular DVD version of the movie sold over five million copies, amassing just under $100mil in that same week. What makes that truly amazing is that it was also the week that Congress decided to throw $700bil to bail out the stock market.

The clear conclusion is that though the vast majority of the American business world is suffering immensely under the weight of economic decline, at-home entertainment simply is not. Now, readers could take that only to mean that Blockbuster, Nintendo, and Best Buy are laughing themselves all the way to the bank, but that's only half the story. Below are a list of franchises that specialize in this booming industry as well, franchises that an entrepreneur would be wise to investigate further if 20% growth sounds appealing.

Play N Trade

With over 500 stores currently in operation around the world, Play N Trade is universally recognized as the dominant retail franchise in videogame industry. The goal of every store is to provide the best gaming outlet with a comprehensive stock of products (including retro gaming gear alongside today's trendsetting merchandise) and an enjoyable atmosphere in which customers can sit down and try games before purchasing. Franchisees work semi-absentee, and the corporate center does everything within its power to support each franchise, ensuring fun for franchisees, employees, and customers.

The Exchange

This franchise has one goal and one goal only, to provide consumers with the greatest selection of movies, music, and games available. To date, 30 years of experience in the industry has culminated in a method of operation that includes one of the most remarkable POS computing systems available, known as Exchangeware. This custom program makes the process of purchasing, pricing, trading, and selling media as simple and streamlined as can be. To boot, this franchise business comes with a complete startup package, making life for the franchisee as simple as possible also.

DVDNow

This home based business has become increasingly popular in recent months, as more and more entrepreneurs recognize how profitable it really is. Franchisees, who primarily work from home, stage automated DVD rental machines at various everyday locations like grocery stores and shopping centers, where passing customers can then insert a dollar and rent a new movie for the night. There is virtually no overhead, little upkeep, and it can be run entirely solo.

Gamer Doc

Though Gamer Doc is the newest franchise to the videogame world, the central management team has over 30 years of cumulative experience in matters of franchising. This combination of long-term knowhow and newness to the field make this business for sale one of the freshest and most promising business opportunities currently on the market. What they have made is a retail establishment that has the knowledge to serve hardcore gamers but also the simplicity and hospitality to cater to first-time gamers who may otherwise be turned off to the industry.

There are many ways to go in the entertainment world, but the fact remains that entertainment is a solid source of income even while times are generally tough. Of all industries, this is the one that has what it takes to not just weather a recession, but take full advantage of it.

Find more franchise business opportunities including computer & internet franchises and video game store franchises at Franchise Gator.

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Monday, May 25, 2009

Nintendo NES System - Video Game Console Bundle (Includes 2 Controllers / Zapper / Super Mario Bros./Duck Hunt)

Super Mario Bros.: The classic tale of an Italian plumber smashing bricks and stepping on mushrooms and turtles in order to rescue the princess. Duck Hunt: The basic light zapper game for the NES. Two game modes allowed the player to either shoot ducks with the help of the trusty hound or to fire at clay pigeons.
Customer Review: Great game, good value, excellent service.
My son really wanted this game because the previous one we picked-up at a yard sale stopped functioning properly. I thought the price charged was very reasonable and we received it within a matter of days, with all the components promised and in excellent working condition. I have nothing but good things to say about this seller and his product.
Customer Review: New fun for my nieces
This game is so much fun, my nieces love it, they thinnk it is the newest console for 2009. LoL, I got six games with it, and a lot of other stuff. It is great


Selling products on eBay is one of the best ways to make money on the Internet today, and it is an art, not a science. Those sellers who manage to sell the top selling items on eBay are invariably the most successful.

The popular auction site has become the largest marketplace in the world, and there are literally millions of people selling stuff on the popular auction site. There are even more buyers who visit the site looking for items to purchase. This is the power of the most popular auction site online: the millions of buyers who go to the site with money in their pockets looking for something to buy, and those buyers determine the top selling items on eBay.

Of all the people who sell there, only a small percentage make the really big bucks. What makes the difference between those who make lots of money and those who just make a few bucks here and there? Those sellers who make it big do so by listing the top selling items in hot, lucrative niches.

Selling popular products is the single most important element when it comes to making big money on eBay. Lots of sellers make money, but those who make the really big money manage to find and list in the top selling items.

So what are the top selling items on eBay? These change constantly as market trends change, but at this writing some of the most popular products include video gaming systems and videogame accessories. Two of the most popular systems are the Sony Playstation system and the Wii system. People who play games on these systems buy many accessories that go along with the games, and manufacturers are coming up with more creative accessories all the time. One of the reasons this niche is so popular is that many videogame enthusiasts purchase every new accessory that becomes available.

Would you like to learn more about the top selling items on eBay?

You can download the free Guide here: Secret eBay Niches.

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Sunday, May 24, 2009

Curious George 3 Pack Collection | Pre-K ABC, Preschool Learning Games & Paint & Print Studio

Three popular Curious George preschool titles in a great gift-worthy set! Includes: Curious George Young Readers' Series: Pre-K ABCsCurious George Young Readers' Series: Preschool Learning GamesCurious George Paint & Print Studio


I'm thinking about bringing Dance Dance Revolution into my Intermediate classroom.

Dance Dance Revolution (DDR) is a video game by Konami that was released in the arcades of Japan in 1998 and is now available across several home entertainment systems, including Playstation, Wii, and Xbox.

Players stand on a dance platform with arrows pointing up, down, left, and right. By listening to the music and watching a computer screen, players need to tap the corresponding arrows on the beat.

There are different levels of difficulty, so game play can range from simple to challenging. On the Nintendo Wii, Dance Dance Revolution Hottest Party includes the use of the wii remote. Up to 4 players have to move both their hands and feet to the beat.

Overall, DDR is a high-interest, low-skill activity that appeals to the video-game generation, and as a teacher who continually looks for innovative ways to achieve curriculum expectations through technology, DDR is in my sights.

In April 2007, the NY Times reported on how some Physical Education classes are using Dance Dance Revolution to get Grade 7 students moving.

* A projected 1,500 schools in West Virgina are expected to be using the game by the end of the decade.

* "At least 10 states" in the US are using DDR as a "regular part of their physical education curriculum" to fight obesity.

* DDR appeals to school boards and educators as a non-competitive form of movement (compared to traditional sports.)

You could use DDR as an extra-curriculuar club, to meet daily physical activity (DPA) requirements, or as part of a phys-ed program.

* Most students will be watching the screen and practicing moving to the beat while they wait for their turn on the mats.

* Depending on how much you're willing to spend, you could have up to 4 people actually playing on the videogame system.

* You can set the difficulty level for each player independently, which means that an expert and a beginner could be playing at the same time.

If you're ready to start a classroom blog, we're here to help at http://blog.classroomteacher.ca where you'll find this information and more detailed information about how to use Dance Dance Revolution in the classroom.

Saturday, May 23, 2009

Hoyle Puzzle & Board Games 2009

There's something for everyone with HOYLE Puzzle Games 2009. It's the biggest and best assortment of 21 classic and challenging favorites. This great collection features traditional puzzle game standards like Hangman, Mahjongg and Anagrams PLUS mind-bending puzzle classics like Sudoku, Kakuro and Crosswords. All games are designed with the official rules from HOYLE, the Official Name in Gaming. Challenge friends, family or play alone and take the high score. Automatically earn HOYLE Bucks: the more you play, the more you earn. Get new backgrounds, music tracks, etc. As a bonus, you receive Big Bang Board Games. Play Checkers, Chess, Backgammon and others against animated computer opponents. And now it comes with built-in compatibility for both PC and MAC users alike.

Challenge friends, family or play alone and take the high score Automatically earn HOYLE Bucks - the more you play, the more you earn Get new backgrounds, music tracks, etc Bonus - you receive Big Bang Board Games Play Checkers, Chess, Backgammon and others against animated computer opponents Built-in compatibility for both PC and MAC users alike
Customer Review: not hoyle's usual quality
Did not work on one computer with windows vista and not as user friendly as card games disc was
Customer Review: Interesting Games
This program has many new and old board games Some are harder than others, but of the ones I have tried, they are all quite good. There are different level for different skills, so you aren't stuck on one level all the time. I have enjoyed it.


Advergaming, considered to be one of the newest marketing and advertising strategies, is rapidly becoming the darling of the advertising industry. Though the term "advergames" wasn't coined until 2001 in a Wired magazine's "Jargon Watch" column, advergaming as a marketing tool is actually older than most people realize.

The first real advergame was a customized videogame incorporating brand messages and was distributed on floppy disk by American Home Foods to promote the Chef Boyardee brand during the 80's. Advergames are used to promote products or services, organizations, and even opinions and viewpoints. Today, with the advent of the internet, and smaller, faster processing chips used in computers, cellular phones, PDAs, and interactive television programming, advergaming has grown into a formidable industry.

Advergaming is generally categorized in three different ways. In the first category, companies provide interactive games on their websites, hoping visitors to the site become engaged in the game, thus spending more time on the website and becoming more familiar with a brand or product. The second category is generally recognized as games that are created by groups or organizations for commercial, political or educational purposes, and then published and sold as any other game. For example, the United States Army sponsored a game called "America's Army" in an effort to increase recruitment. The third category includes games that promote products, brands, or services within the game itself. For example, an interactive baseball game might have banners around the field that promote Coca-Cola, or a football team might be the "Tide Titans." The advertising is similar to a character in a movie holding a can of Red Bull, or stopping for coffee at a Dunkin' Donuts.

Advergames aren't just for kids, either. In a 2004 study performed by Comscore MediaMetrix, 25% of the gamers on PCs are 35-44 years of age, 25% of gamers playing free online games are 25-34 years old, and 33% of those who play premium games are 25-34 years old. Additionally, income varies among the age groups.

Unlike television commercials, advertising and marketing within advergames is not perceived as an intrusion by the players. Gamers are voluntarily interactive, and the promotional materials contained within the advergames are viewed as simply part of the game; this makes the gamers a part of the marketing action rather than sideline observers. Repeat visits to websites via the internet or cell phones are high among advergamers, and as a result, product or brand recognition and loyalty is also high among the interactive players. And advergamers regularly spread the word about games they particularly like to friends and family. Additionally, because players can access advergames during work hours over the internet, a greater segment of the population can be reached in a time previously considered untouchable by advertisers.

Copyright (c) 2006 Scott Heath

http://www.flashgamemasters.com has a highly experienced and talented development team. Whose members have assisted with the creation of some of the top online gaming portal sites. Affiliated with http://www.bossdev.com .

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Friday, May 22, 2009

Nintendo DS Lite Game Traveler Essentials - Black

Customer Review: Decent quality
I bought this set for my teenage boy. So far he is happy with a quality. Styluses fit console exactly like the original ones from Nintendo. Case fits three cards, locks good. Even though it should work great for carrying cards, be careful not to loose them while opening this case, since there are no latches to hold cards in place. Overall, great value for the price: I couldn't find better deal anywhere else.


The new Sony Play Station, the 32 bit videogame console of fifth generation was launched by Sony Computer Entertainment in December 1994. Sony PlayStation was the first of the ubiquitous PlayStation series of console and hand-held game devices to get launched. Holding the record of being the first PlayStation and PS video game console to reach the 100 million mark, Sony cuddled the idea of developing a Nintendo compatible. Nintendo compatible was mainly a Sony-branded console but was considered as a home entertainment system playing based on the format used in SNES-CD discs. But later the plans were kept under the wraps.

The Sony PlayStation got first launched in Japan in 1994. Later it made entry in the U.S. in 1995 and the Europe in the same year. The Sony PlayStation was a big success in the continents of America and Europe. It tasted a huge success in the American continent along with Europe. Its successor Sony PlayStation 2 continued the triumph in the two continents in the later stages. The logo of the PlayStation was designed by Manabu Sakamoto, who later was appointed for designing the logo for Sony's VAIO computer products. Both the logos were big successes taking his name to new heights. Sony PlaySation created history with celebrating the success run for a continuous eleven year period. Since its launch in 1994, the PlayStation enjoyed one of the longest production runs in the video game industry, with merely no competitor. In the production run, obviously like any other electronic gadget Sony PlayStation also had to experience various variants, mostly accompanied by a change in the part number. The Sony Play Station was earlier based on substantially the same hardware as the SCPH-750x and 900x, other model consoles, but with a deleted the serial port, the controller / memory card ports moved to the main PCB and the power supply replaced with a DC-DC converter which was also on the main PCB.

Sony also released a version dubbed "Dual Shock" later, which included a controller with 2 analog sticks and a built in force-feedback feature.

Sony Playstation 3

Alice Erin is an Expert Author. He has written good quality articles on Gadgets

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Thursday, May 21, 2009

Nintendo DS Action Replay Ultimate Codes For Use With Pokemon Games

Get to the heart of your favorite Pokémon games on the Nintendo DS, and unlock their best-kept secrets! With DS Action Replay Ultimate Codes for Pokémon, you can use all sorts of cheats and codes that cant be achieved any other way.DS Action Replay Ultimate Codes for Pokémon lets you play your games in ways the programmers never anticipated, with exciting cheats such as Infinite Health, Infinite Money, Infinite Items and Quick Level-Up. You can unlock hard-to-get Pokémon, win every battle and finally fill your Pokédex. At last you can catch em all!Its easy to use too. Just insert the DS Action Replay Ultimate Codes for Pokémon cartridge, choose the game you want to hack and the cheats you wish to use, then when instructed, swap it for the game cart. Because the device harnesses the power of Datels exclusive Action Replay codes engine, it gets to the heart of the games with hacks and enhancements that aren't available in any other way. There are literally thousands of codes on offer here, all of which are exclusive to DS Action Replay Ultimate Codes for Pokémon.DS Action Replay Ultimate Codes for Pokémon includes cheats, codes and hacks for the following games: Pokémon Mystery Dungeon, Explorers of Darkness; Pokémon Mystery Dungeon, Explorers of Time; Pokémon Mystery Dungeon, Blue Rescue Team; Pokémon Pearl; Pokémon Diamond; Pokémon Ranger; Pokémon Dash and Pokémon Trozei!


I'm thinking about bringing Dance Dance Revolution into my Intermediate classroom.

Dance Dance Revolution (DDR) is a video game by Konami that was released in the arcades of Japan in 1998 and is now available across several home entertainment systems, including Playstation, Wii, and Xbox.

Players stand on a dance platform with arrows pointing up, down, left, and right. By listening to the music and watching a computer screen, players need to tap the corresponding arrows on the beat.

There are different levels of difficulty, so game play can range from simple to challenging. On the Nintendo Wii, Dance Dance Revolution Hottest Party includes the use of the wii remote. Up to 4 players have to move both their hands and feet to the beat.

Overall, DDR is a high-interest, low-skill activity that appeals to the video-game generation, and as a teacher who continually looks for innovative ways to achieve curriculum expectations through technology, DDR is in my sights.

In April 2007, the NY Times reported on how some Physical Education classes are using Dance Dance Revolution to get Grade 7 students moving.

* A projected 1,500 schools in West Virgina are expected to be using the game by the end of the decade.

* "At least 10 states" in the US are using DDR as a "regular part of their physical education curriculum" to fight obesity.

* DDR appeals to school boards and educators as a non-competitive form of movement (compared to traditional sports.)

You could use DDR as an extra-curriculuar club, to meet daily physical activity (DPA) requirements, or as part of a phys-ed program.

* Most students will be watching the screen and practicing moving to the beat while they wait for their turn on the mats.

* Depending on how much you're willing to spend, you could have up to 4 people actually playing on the videogame system.

* You can set the difficulty level for each player independently, which means that an expert and a beginner could be playing at the same time.

If you're ready to start a classroom blog, we're here to help at http://blog.classroomteacher.ca where you'll find this information and more detailed information about how to use Dance Dance Revolution in the classroom.

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